Chesquerque

Chesquerque gameboard and starting position. In the diagram, archbishops are represented by knight and bishop combined.

Chesquerque is a chess variant invented by George R. Dekle, Sr. in 1986.[1][2] The game is played on a board equaling four Alquerque boards combined, and like Alquerque, pieces move along marked lines (9×9) to the points of intersection (81 points). All the standard chess pieces are present, plus one additional pawn and one archbishop fairy piece per side. The pieces move in ways specially adapted to the Alquerque-gridded board.

Chesquerque was included in World Game Review No. 10 edited by Michael Keller.[3]

Game rules

The illustration shows the starting setup. White moves first and the object is checkmate. Other standard chess conventions apply as well, but piece moves[4] are specially adapted to the Alquerque-gridded board. Pieces move only along marked lines, and rest on the points of intersection.

Piece moves

The white pawn on h6 can move one step straight forward (green dot), or capture diagonally forward (red dots). The pawn on b5 has no diagonal options; it moves and captures one step forward (green–red dot). The same prevails for White's pawns on f2 and c2 respectively; plus, those pawns have initial two-step options (furthest green dots). If the black pawn on g8 advances, White can capture it, for example: 1... g6 2. hxg7 e.p. In the diagram, White has castled kingside (0-0); Black has castled queenside (0-0-0).
The white knight on c4 can move to any green dot, but cannot move to red dots near the rook, since the rook blocks those moves. The black knight on g7 is under attack and can retreat safely to any blue dot, but cannot move to red dots near the pawn, since the pawn blocks those moves.
The white rook on c3 can move one step diagonally (green dots) in addition to moving on orthogonal lines (e.g., it can capture the black bishop). The black rook on f7 has no diagonal step available, but can move on orthogonal lines (it can capture the white bishop). The white bishop on f3 has no diagonal moves, but can move one step orthogonally (blue dots). The black bishop on c7 can move one step orthogonally (blue dots) in addition to moving on diagonal lines (it can capture the white pawn on h2).

See also

References

Notes

  1. A Chesquerque rook moves the same as the dragon king in shogi.
  2. A Chesquerque bishop moves the same as the dragon horse in shogi.
  3. The same as a horse in xiangqi.
  4. The same as a pawn in shogi.
  5. The same as a pawn in chess.

Citations

  1. Pritchard (1994), p. 51
  2. Pritchard (2007), p. 195
  3. Keller, Michael, ed. (June 1991). "A Panorama of Chess Variants". World Game Review. Michael Keller (No. 10). ISSN 1041-0546.
  4. "Chesquerque/Comments". The Chess Variant Pages. 2006-12-22. Retrieved 2012-08-13.

Bibliography

  • Pritchard, D. B. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524142-0-1. 
  • Pritchard, D. B. (2007). Beasley, John, ed. The Classified Encyclopedia of Chess Variants. John Beasley. ISBN 978-0-9555168-0-1. 

External links

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